Large City: Mu̹du̹ Qûs̺ilæ Gûchya

Mu̹du̹ Qûs̺ilæ Gûchya

Mu̹du̹ Qûs̺ilæ Gûchya
Example Rattu architecture.
StateWarren
ProvenceChyûyu̽ Lu̹sû Empire
Sub ProvenceBa Chyayû Kingdom
RegionNogdǟ Eqüe Holt
Founded1366
Community LeaderLord G̈îlê
Area190 km2 (76 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation3770 m (12368 ft)
Average Yearly Precipitation303 cm/y (119 in/y)
Population44788
Population Density235 people per km2 (589 people per mi2)
Town AuraInvocation
Naming
Native nameMu̹du̹ Qûs̺ilæ Gûchya
Pronunciation/ˈmu̹du̹/ /qʊˈs̺ilæ/
Direct Translation[special] [wind]
Translation[Not Yet Translated]

Mu̹du̹ Qûs̺ilæ Gûchya (/ˈmu̹du̹/ /qʊˈs̺ilæ/ [special] [wind]) is a temperate Large City located in Ba Chyayû Kingdom, Chyûyu̽ Lu̹sû Empire, within the Warren.

The name Mu̹du̹ Qûs̺ilæ Gûchya is derived from the Goblin language, as Mu̹du̹ Qûs̺ilæ Gûchya was founded by Gorthassel, who was culturaly Rattu.

Climate

Mu̹du̹ Qûs̺ilæ Gûchya has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 1°C (33°F). Mu̹du̹ Qûs̺ilæ Gûchya receives an average of 303 cm/y (119 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mu̹du̹ Qûs̺ilæ Gûchya covers an area of nearly 190 km2 (76 mi2), and an average elevation of 3770 m (12368 ft) above sea level.

Overview

Mu̹du̹ Qûs̺ilæ Gûchya was founded durring the late 15th century in winter of the year 1366, by Gorthassel. The establishment of Mu̹du̹ Qûs̺ilæ Gûchya was somewhat plagued by a lack of willing colonists, leading to Gorthassel electing to pay people to resettle in Mu̹du̹ Qûs̺ilæ Gûchya.

Mu̹du̹ Qûs̺ilæ Gûchya was built using the conventions of Rattu durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Mu̹du̹ Qûs̺ilæ Gûchya is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mu̹du̹ Qûs̺ilæ Gûchya is buildings are arranged arround a network of spacious paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Mu̹du̹ Qûs̺ilæ Gûchya, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Mu̹du̹ Qûs̺ilæ Gûchya's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Mu̹du̹ Qûs̺ilæ Gûchya seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Mu̹du̹ Qûs̺ilæ Gûchya possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Mu̹du̹ Qûs̺ilæ Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mu̹du̹ Qûs̺ilæ Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mu̹du̹ Qûs̺ilæ Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mu̹du̹ Qûs̺ilæ Gûchya's parks.

Mu̹du̹ Qûs̺ilæ Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mu̹du̹ Qûs̺ilæ Gûchya.

Mu̹du̹ Qûs̺ilæ Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mu̹du̹ Qûs̺ilæ Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mu̹du̹ Qûs̺ilæ Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mu̹du̹ Qûs̺ilæ Gûchya has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mu̹du̹ Qûs̺ilæ Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mu̹du̹ Qûs̺ilæ Gûchya has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mu̹du̹ Qûs̺ilæ Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mu̹du̹ Qûs̺ilæ Gûchya's public wards, blessings, and other arcane systems.

Mu̹du̹ Qûs̺ilæ Gûchya has an Arcane Academy which provides higher education in the arcane sciences.

Mu̹du̹ Qûs̺ilæ Gûchya possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mu̹du̹ Qûs̺ilæ Gûchya's grid is powered by mana accumulators.

Mu̹du̹ Qûs̺ilæ Gûchya's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mu̹du̹ Qûs̺ilæ Gûchya has a first rate hospital which caters to anyone in need of long term medical care.

Mu̹du̹ Qûs̺ilæ Gûchya has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mu̹du̹ Qûs̺ilæ Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mu̹du̹ Qûs̺ilæ Gûchya's natural decorations nor waterways.

Mu̹du̹ Qûs̺ilæ Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mu̹du̹ Qûs̺ilæ Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mu̹du̹ Qûs̺ilæ Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mu̹du̹ Qûs̺ilæ Gûchya is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Mu̹du̹ Qûs̺ilæ Gûchya's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, spring is recurring in Mu̹du̹ Qûs̺ilæ Gûchya.

The Soulsliver near Mu̹du̹ Qûs̺ilæ Gûchya are known to be almost tame, such that they can be put to domestic use.

Mu̹du̹ Qûs̺ilæ Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Truename Magic energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 88
  • Farmers: 144
  • Farm Laborer: 203
  • Hunters: 131
  • Milk Maids: 109
  • Ranchers: 58
  • Ranch Hands: 126
  • Shepherds: 114
    • Farmland: 180495 m2
    • Cattle and Similar Creatures: 11197
    • Poultry: 134364
    • Swine: 8957
    • Sheep: 447
    • Goats: 89
    • Horses, Mounts, and Beasts of Burden: 4478

Craftsmen

  • Arms and Toolmakers: 95
  • Blacksmiths: 111
  • Bookbinders: 55
  • Buckle-makers: 59
  • Cabinetmakers: 89
  • Candlemakers: 135
  • Carpenters: 157
  • Clothmakers: 131
  • Coach and Harness Makers: 48
  • Coopers: 114
  • Copper, Brass, Tin, Zinc, and Lead Workers: 62
  • Copyists: 43
  • Cutlers: 37
  • Fabricworkers: 104
  • Farrier: 242
  • Furriers: 29
  • Glassworkers: 149
  • Gunsmiths: 110
  • Harness-Makers: 43
  • Hatters: 92
  • Hosiery Workers: 31
  • Jewelers: 49
  • Leatherwrights: 124
  • Locksmiths: 46
  • Matchstick makers: 72
  • Musical Instrument Makers: 62
  • Painters, Structures and Fixtures: 53
  • Paper Workers: 63
  • Plasterers: 62
  • Pursemakers: 74
  • Roofers: 47
  • Ropemakers: 45
  • Rugmakers: 42
  • Saddlers: 78
  • Scabbardmakers: 98
  • Scalemakers: 47
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 42
  • Shoemakers: 43
  • Soap and Tallow Workers: 169
  • Tailors: 331
  • Tanners: 58
  • Upholsterers: 66
  • Watchmakers: 59
  • Weavers: 135
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 31
  • Beer-Sellers: 63
  • Booksellers: 69
  • Butchers: 109
  • Chandlers: 121
  • Chicken Butchers: 116
  • Entrepreneurs: 46
  • Fine Clothiers: 114
  • Fishmongers: 121
  • Florists: 26
  • Potion Sellers: 74
  • Resellers: 235
  • Spice Merchants: 59
  • Wine-sellers: 93
  • Wheelwright: 71
  • Woodsellers: 43

Service workers

  • Bakers: 223
  • Barbers: 199
  • Coachmen: 65
  • Cooks: 213
  • Doctors: 100
  • Gamekeepers: 69
  • Grooms: 38
  • Hairdressers: 172
  • Healers: 129
  • Housekeepers: 121
  • Housemaids: 279
  • House Stewards: 139
  • Inns: 41
  • Laundry maids: 84
  • Maidservants: 159
  • Nursery Maids: 84
  • Pastrycooks: 172
  • Restaurateur: 186
  • Tavern Keepers: 213

Specialized Laborer

  • Ashworkers: 60
  • Bleachers: 41
  • Chemical Workers: 25
  • Coal Heavers: 87
  • In-Town Couriers: 109
  • Long Haul Couriers: 101
  • Dockyard Workers: 93
  • Gas Workers: 21
  • Hay Merchants: 37
  • Leech Collectors: 119
  • Millers: 99
  • Miners: 97
  • Oilmen and Polishers: 67
  • Postmen: 109
  • Pure Finder: 60
  • Skinners: 124
  • Sugar Refiners: 25
  • Tosher: 69
  • Warehousemen: 149
  • Watercarriers: 98
  • Watermen, Bargemen, etc.: 131

Skilled Laborers

  • Accountants: 58
  • Alchemist: 66
  • Clerk: 91
  • Dentists: 45
  • Educators: 122
  • Engineers: 63
  • Gardeners: 45
  • Mages: 32
  • Plumbers: 47
  • Pharmacist: 53
  • Professors: 19
  • Scientists: 33
  • Wizards: 19

Civil Servants

  • Adventurers: 41
  • Bankers: 64
  • Civil Clerks: 109
  • Civic Iudex: 49
  • Consultants: 29
  • Exorcist: 97
  • Fixers: 52
  • Kami Clerk: 86
  • Landlords: 88
  • Lawyers: 54
  • Legend Keepers: 74
  • Militia Officers: 319
  • Monks, Monastic: 159
  • Monks, Civic: 144
  • Historian, Oral: 99
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 109
  • Priests: 186
  • Rangers: 61
  • Rat Catchers: 67
  • Scholars: 71
  • Spiritualist: 86
  • Slayers: 25
  • Storytellers: 182
  • Military Officers: 144

Cottage Industries

  • Brewers: 135
  • Comfort Services: 194
  • Enchanters: 48
  • Herbalists: 51
  • Jaminators: 144
  • Needleworkers: 139
  • Potters: 72
  • Preserve Makers: 139
  • Quilters: 63
  • Seamsters: 235
  • Spinners: 117
  • Tinker: 50
  • Weaver: 109

Artists

  • Actors: 47
  • Architects: 17
  • Bards: 68
  • Costumers: 27
  • Dancers: 54
  • Drafters: 29
  • Engravers: 36
  • Fine Furniture Carpenters: 22
  • Glaziers: 47
  • Inlayers: 42
  • Musicians: 121
  • Painters, Art: 23
  • Playwrights: 48
  • Sculptors, Art: 38
  • Wood Carvers: 144
  • Writers: 149

Produce Industries

  • Butter Churners: 149
  • Canners: 131
  • Cheesmakers: 165
  • Ice Merchants: 20
  • Millers: 86
  • Picklers: 78
  • Smokers: 53
  • Stockmakers: 51
  • Tobacconists: 71
  • Tallowmakers: 95

17026 of Mu̹du̹ Qûs̺ilæ Gûchya's population work within a Foundational Occupation.

24179 of Mu̹du̹ Qûs̺ilæ Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 3583 (8%) are noncontributers.

Points of Interest

Mu̹du̹ Qûs̺ilæ Gûchya is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Mu̹du̹ Qûs̺ilæ Gûchya's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Mu̹du̹ Qûs̺ilæ Gûchya suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a gallion of Summoning, an a gallion imbued with great amounts of Summoning energies was created near Mu̹du̹ Qûs̺ilæ Gûchya by in time immemorial, reportedly some time during the late 2nd century.

History