The name Mu̹du̹ Qûs̺ilæ Gûchya is derived from the Goblin language, as Mu̹du̹ Qûs̺ilæ Gûchya was founded by Gorthassel, who was culturaly Rattu.
Climate
Mu̹du̹ Qûs̺ilæ Gûchya has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 1°C (33°F). Mu̹du̹ Qûs̺ilæ Gûchya receives an average of 303 cm/y (119 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mu̹du̹ Qûs̺ilæ Gûchya covers an area of nearly 190 km2 (76 mi2), and an average elevation of 3770 m (12368 ft) above sea level.
Overview
Mu̹du̹ Qûs̺ilæ Gûchya was founded durring the late 15th century in winter of the year 1366, by Gorthassel. The establishment of Mu̹du̹ Qûs̺ilæ Gûchya was somewhat plagued by a lack of willing colonists, leading to Gorthassel electing to pay people to resettle in Mu̹du̹ Qûs̺ilæ Gûchya.
Mu̹du̹ Qûs̺ilæ Gûchya was built using the conventions of Rattu durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Mu̹du̹ Qûs̺ilæ Gûchya is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Mu̹du̹ Qûs̺ilæ Gûchya is buildings are arranged arround a network of spacious paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Mu̹du̹ Qûs̺ilæ Gûchya, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Mu̹du̹ Qûs̺ilæ Gûchya's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Mu̹du̹ Qûs̺ilæ Gûchya seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.
Civic Infrastructure
Mu̹du̹ Qûs̺ilæ Gûchya possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Mu̹du̹ Qûs̺ilæ Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mu̹du̹ Qûs̺ilæ Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mu̹du̹ Qûs̺ilæ Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mu̹du̹ Qûs̺ilæ Gûchya's parks.
Mu̹du̹ Qûs̺ilæ Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mu̹du̹ Qûs̺ilæ Gûchya.
Mu̹du̹ Qûs̺ilæ Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mu̹du̹ Qûs̺ilæ Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mu̹du̹ Qûs̺ilæ Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mu̹du̹ Qûs̺ilæ Gûchya has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mu̹du̹ Qûs̺ilæ Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mu̹du̹ Qûs̺ilæ Gûchya has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mu̹du̹ Qûs̺ilæ Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mu̹du̹ Qûs̺ilæ Gûchya's public wards, blessings, and other arcane systems.
Mu̹du̹ Qûs̺ilæ Gûchya has an Arcane Academy which provides higher education in the arcane sciences.
Mu̹du̹ Qûs̺ilæ Gûchya possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mu̹du̹ Qûs̺ilæ Gûchya's grid is powered by mana accumulators.
Mu̹du̹ Qûs̺ilæ Gûchya's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Mu̹du̹ Qûs̺ilæ Gûchya has a first rate hospital which caters to anyone in need of long term medical care.
Mu̹du̹ Qûs̺ilæ Gûchya has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Mu̹du̹ Qûs̺ilæ Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mu̹du̹ Qûs̺ilæ Gûchya's natural decorations nor waterways.
Mu̹du̹ Qûs̺ilæ Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mu̹du̹ Qûs̺ilæ Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mu̹du̹ Qûs̺ilæ Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Mu̹du̹ Qûs̺ilæ Gûchya is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Mu̹du̹ Qûs̺ilæ Gûchya's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
Due to the actions of local Kami, spring is recurring in Mu̹du̹ Qûs̺ilæ Gûchya.
The Soulsliver near Mu̹du̹ Qûs̺ilæ Gûchya are known to be almost tame, such that they can be put to domestic use.
Mu̹du̹ Qûs̺ilæ Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Truename Magic energies of tier 1 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 88
Farmers: 144
Farm Laborer: 203
Hunters: 131
Milk Maids: 109
Ranchers: 58
Ranch Hands: 126
Shepherds: 114
Farmland: 180495 m2
Cattle and Similar Creatures: 11197
Poultry: 134364
Swine: 8957
Sheep: 447
Goats: 89
Horses, Mounts, and Beasts of Burden: 4478
Craftsmen
Arms and Toolmakers: 95
Blacksmiths: 111
Bookbinders: 55
Buckle-makers: 59
Cabinetmakers: 89
Candlemakers: 135
Carpenters: 157
Clothmakers: 131
Coach and Harness Makers: 48
Coopers: 114
Copper, Brass, Tin, Zinc, and Lead Workers: 62
Copyists: 43
Cutlers: 37
Fabricworkers: 104
Farrier: 242
Furriers: 29
Glassworkers: 149
Gunsmiths: 110
Harness-Makers: 43
Hatters: 92
Hosiery Workers: 31
Jewelers: 49
Leatherwrights: 124
Locksmiths: 46
Matchstick makers: 72
Musical Instrument Makers: 62
Painters, Structures and Fixtures: 53
Paper Workers: 63
Plasterers: 62
Pursemakers: 74
Roofers: 47
Ropemakers: 45
Rugmakers: 42
Saddlers: 78
Scabbardmakers: 98
Scalemakers: 47
Scientific, Surgical, and Optical Instrument Makers: 28
Sculptors, Structures and Fixtures: 42
Shoemakers: 43
Soap and Tallow Workers: 169
Tailors: 331
Tanners: 58
Upholsterers: 66
Watchmakers: 59
Weavers: 135
Whitesmiths: 37
Merchants
Adventuring Goods Retellers: 30
Arcana Sellers: 31
Beer-Sellers: 63
Booksellers: 69
Butchers: 109
Chandlers: 121
Chicken Butchers: 116
Entrepreneurs: 46
Fine Clothiers: 114
Fishmongers: 121
Florists: 26
Potion Sellers: 74
Resellers: 235
Spice Merchants: 59
Wine-sellers: 93
Wheelwright: 71
Woodsellers: 43
Service workers
Bakers: 223
Barbers: 199
Coachmen: 65
Cooks: 213
Doctors: 100
Gamekeepers: 69
Grooms: 38
Hairdressers: 172
Healers: 129
Housekeepers: 121
Housemaids: 279
House Stewards: 139
Inns: 41
Laundry maids: 84
Maidservants: 159
Nursery Maids: 84
Pastrycooks: 172
Restaurateur: 186
Tavern Keepers: 213
Specialized Laborer
Ashworkers: 60
Bleachers: 41
Chemical Workers: 25
Coal Heavers: 87
In-Town Couriers: 109
Long Haul Couriers: 101
Dockyard Workers: 93
Gas Workers: 21
Hay Merchants: 37
Leech Collectors: 119
Millers: 99
Miners: 97
Oilmen and Polishers: 67
Postmen: 109
Pure Finder: 60
Skinners: 124
Sugar Refiners: 25
Tosher: 69
Warehousemen: 149
Watercarriers: 98
Watermen, Bargemen, etc.: 131
Skilled Laborers
Accountants: 58
Alchemist: 66
Clerk: 91
Dentists: 45
Educators: 122
Engineers: 63
Gardeners: 45
Mages: 32
Plumbers: 47
Pharmacist: 53
Professors: 19
Scientists: 33
Wizards: 19
Civil Servants
Adventurers: 41
Bankers: 64
Civil Clerks: 109
Civic Iudex: 49
Consultants: 29
Exorcist: 97
Fixers: 52
Kami Clerk: 86
Landlords: 88
Lawyers: 54
Legend Keepers: 74
Militia Officers: 319
Monks, Monastic: 159
Monks, Civic: 144
Historian, Oral: 99
Historian, Textual: 52
Policemen, Sheriffs, etc.: 109
Priests: 186
Rangers: 61
Rat Catchers: 67
Scholars: 71
Spiritualist: 86
Slayers: 25
Storytellers: 182
Military Officers: 144
Cottage Industries
Brewers: 135
Comfort Services: 194
Enchanters: 48
Herbalists: 51
Jaminators: 144
Needleworkers: 139
Potters: 72
Preserve Makers: 139
Quilters: 63
Seamsters: 235
Spinners: 117
Tinker: 50
Weaver: 109
Artists
Actors: 47
Architects: 17
Bards: 68
Costumers: 27
Dancers: 54
Drafters: 29
Engravers: 36
Fine Furniture Carpenters: 22
Glaziers: 47
Inlayers: 42
Musicians: 121
Painters, Art: 23
Playwrights: 48
Sculptors, Art: 38
Wood Carvers: 144
Writers: 149
Produce Industries
Butter Churners: 149
Canners: 131
Cheesmakers: 165
Ice Merchants: 20
Millers: 86
Picklers: 78
Smokers: 53
Stockmakers: 51
Tobacconists: 71
Tallowmakers: 95
17026 of Mu̹du̹ Qûs̺ilæ Gûchya's population work within a Foundational Occupation.
885 work in Agriculture
3866 work as Craftsmen
1421 work as Merchants
2686 work as Service Workers
1721 work as General Laborers
693 work as Skilled Laborers
2447 work as Civil Servants
1496 work in Cottage Industries
912 work as Artists
899 work in Produce Industries
24179 of Mu̹du̹ Qûs̺ilæ Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 3583 (8%) are noncontributers.
Points of Interest
Mu̹du̹ Qûs̺ilæ Gûchya is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
Mu̹du̹ Qûs̺ilæ Gûchya's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Mu̹du̹ Qûs̺ilæ Gûchya suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
The the a gallion of Summoning, an a gallion imbued with great amounts of Summoning energies was created near Mu̹du̹ Qûs̺ilæ Gûchya by in time immemorial, reportedly some time during the late 2nd century.